chore: initial commit (Phase 3 scaffold)
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This commit is contained in:
commit
79b884586b
15
.editorconfig
Normal file
15
.editorconfig
Normal file
@ -0,0 +1,15 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
indent_style = space
|
||||
indent_size = 4
|
||||
|
||||
[*.{yml,yaml,json,md}]
|
||||
indent_size = 2
|
||||
|
||||
[Makefile]
|
||||
indent_style = tab
|
||||
36
.gitea/workflows/ci.yml
Normal file
36
.gitea/workflows/ci.yml
Normal file
@ -0,0 +1,36 @@
|
||||
name: ci
|
||||
on:
|
||||
push:
|
||||
branches: [main, master]
|
||||
pull_request: {}
|
||||
workflow_dispatch: {}
|
||||
|
||||
# We run a Linux runner; macOS xcodebuild is not available here.
|
||||
# This workflow validates structure (yaml, file presence) and basic Swift.
|
||||
jobs:
|
||||
validate:
|
||||
runs-on: cxai-hostinger
|
||||
container: debian:bookworm
|
||||
steps:
|
||||
- name: Install deps
|
||||
run: |
|
||||
apt-get update -qq
|
||||
apt-get install -y --no-install-recommends git ca-certificates curl python3-yaml >/dev/null
|
||||
- uses: actions/checkout@v4
|
||||
- name: Lint workflow YAML
|
||||
run: |
|
||||
python3 - <<'PY'
|
||||
import sys, yaml, glob
|
||||
for f in glob.glob('.gitea/workflows/*.yml') + glob.glob('.github/workflows/*.yml'):
|
||||
try:
|
||||
yaml.safe_load(open(f))
|
||||
except Exception as e:
|
||||
print(f'YAML ERROR {f}: {e}'); sys.exit(1)
|
||||
print('workflows ok')
|
||||
PY
|
||||
- name: Project sanity
|
||||
run: |
|
||||
test -f README.md || (echo "missing README" && exit 1)
|
||||
test -f Makefile || (echo "missing Makefile" && exit 1)
|
||||
ls *.xcodeproj >/dev/null 2>&1 && echo "xcodeproj: $(ls -d *.xcodeproj)" || true
|
||||
[ -f Package.swift ] && echo "Package.swift present" || true
|
||||
27
.github/workflows/ci.yml
vendored
Normal file
27
.github/workflows/ci.yml
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
name: ci
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
pull_request:
|
||||
branches: [main]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: build (${{ matrix.os }})
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [macos-14]
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Show toolchain
|
||||
run: |
|
||||
xcodebuild -version || true
|
||||
swift --version || true
|
||||
- name: Build
|
||||
run: make build
|
||||
- name: Test
|
||||
run: make test
|
||||
- name: Lint
|
||||
run: make lint
|
||||
54
.gitignore
vendored
Normal file
54
.gitignore
vendored
Normal file
@ -0,0 +1,54 @@
|
||||
# macOS
|
||||
.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
Icon?
|
||||
|
||||
# Xcode
|
||||
build/
|
||||
DerivedData/
|
||||
*.xcworkspace/xcuserdata/
|
||||
*.xcodeproj/xcuserdata/
|
||||
*.xcodeproj/project.xcworkspace/xcuserdata/
|
||||
*.xcuserstate
|
||||
*.moved-aside
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
|
||||
# SwiftPM
|
||||
.build/
|
||||
.swiftpm/xcode/
|
||||
.swiftpm/configuration/
|
||||
Package.resolved
|
||||
|
||||
# CocoaPods / Carthage
|
||||
Pods/
|
||||
Carthage/Build/
|
||||
|
||||
# fastlane
|
||||
fastlane/report.xml
|
||||
fastlane/Preview.html
|
||||
fastlane/screenshots/**/*.png
|
||||
fastlane/test_output/
|
||||
|
||||
# Coverage
|
||||
*.gcno
|
||||
*.gcda
|
||||
*.profdata
|
||||
*.profraw
|
||||
coverage/
|
||||
|
||||
# Editors
|
||||
.vscode/
|
||||
.idea/
|
||||
*.swp
|
||||
|
||||
# Local
|
||||
*.local
|
||||
secrets.env
|
||||
16
CHANGELOG.md
Normal file
16
CHANGELOG.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Changelog
|
||||
|
||||
All notable changes to this project will be documented here.
|
||||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/)
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/).
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
### Added
|
||||
- Repository scaffolding: README, LICENSE (MIT), .gitignore, Makefile,
|
||||
CONTRIBUTING, SECURITY, CODEOWNERS, .editorconfig, CI workflow.
|
||||
|
||||
## [0.1.0] - 2026-04-22
|
||||
|
||||
### Added
|
||||
- Initial app-vision scaffold for CxLLM-SPA-RNDR.
|
||||
6
CODEOWNERS
Normal file
6
CODEOWNERS
Normal file
@ -0,0 +1,6 @@
|
||||
# Default owners for everything in this repo.
|
||||
* @CxAI-LLM/maintainers
|
||||
|
||||
# Build & CI
|
||||
/.github/ @CxAI-LLM/devops
|
||||
/Makefile @CxAI-LLM/devops
|
||||
23
CONTRIBUTING.md
Normal file
23
CONTRIBUTING.md
Normal file
@ -0,0 +1,23 @@
|
||||
# Contributing to CxLLM-SPA-RNDR
|
||||
|
||||
Thanks for taking the time to contribute!
|
||||
|
||||
## Workflow
|
||||
|
||||
1. Open an issue describing the change before sending a PR for non-trivial work.
|
||||
2. Fork / branch off `main`. Use a descriptive branch name (`feat/...`, `fix/...`).
|
||||
3. Keep commits scoped and use **Conventional Commits** (`feat:`, `fix:`,
|
||||
`docs:`, `refactor:`, `test:`, `chore:`).
|
||||
4. Run `make lint` and `make test` before pushing.
|
||||
5. Open a PR — CI must pass before review.
|
||||
|
||||
## Coding style
|
||||
|
||||
- Swift: `swiftformat` defaults + `swiftlint` rules from the umbrella repo.
|
||||
- Objective-C / C / C++: clang-format `-style=Google`.
|
||||
- No tabs in Swift; 4-space indent in C/C++.
|
||||
|
||||
## Code of conduct
|
||||
|
||||
By contributing you agree to abide by the project's Code of Conduct
|
||||
(see the umbrella `cxllm-code` repo).
|
||||
580
CxLLM-SPA-RNDR.xcodeproj/project.pbxproj
Normal file
580
CxLLM-SPA-RNDR.xcodeproj/project.pbxproj
Normal file
@ -0,0 +1,580 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 77;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXContainerItemProxy section */
|
||||
20F2B1482F9976B900E7D2D9 /* PBXContainerItemProxy */ = {
|
||||
isa = PBXContainerItemProxy;
|
||||
containerPortal = 20F2B1322F9976B800E7D2D9 /* Project object */;
|
||||
proxyType = 1;
|
||||
remoteGlobalIDString = 20F2B1392F9976B800E7D2D9;
|
||||
remoteInfo = "CxLLM-SPA-RNDR";
|
||||
};
|
||||
20F2B1522F9976B900E7D2D9 /* PBXContainerItemProxy */ = {
|
||||
isa = PBXContainerItemProxy;
|
||||
containerPortal = 20F2B1322F9976B800E7D2D9 /* Project object */;
|
||||
proxyType = 1;
|
||||
remoteGlobalIDString = 20F2B1392F9976B800E7D2D9;
|
||||
remoteInfo = "CxLLM-SPA-RNDR";
|
||||
};
|
||||
/* End PBXContainerItemProxy section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
20F2B13A2F9976B800E7D2D9 /* CxLLM-SPA-RNDR.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "CxLLM-SPA-RNDR.app"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
20F2B1472F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = "CxLLM-SPA-RNDRTests.xctest"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
20F2B1512F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = "CxLLM-SPA-RNDRUITests.xctest"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFileSystemSynchronizedRootGroup section */
|
||||
20F2B13C2F9976B800E7D2D9 /* CxLLM-SPA-RNDR */ = {
|
||||
isa = PBXFileSystemSynchronizedRootGroup;
|
||||
path = "CxLLM-SPA-RNDR";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
20F2B14A2F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests */ = {
|
||||
isa = PBXFileSystemSynchronizedRootGroup;
|
||||
path = "CxLLM-SPA-RNDRTests";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
20F2B1542F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests */ = {
|
||||
isa = PBXFileSystemSynchronizedRootGroup;
|
||||
path = "CxLLM-SPA-RNDRUITests";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXFileSystemSynchronizedRootGroup section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
20F2B1372F9976B800E7D2D9 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
20F2B1442F9976B900E7D2D9 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
20F2B14E2F9976B900E7D2D9 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
20F2B1312F9976B800E7D2D9 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
20F2B13C2F9976B800E7D2D9 /* CxLLM-SPA-RNDR */,
|
||||
20F2B14A2F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests */,
|
||||
20F2B1542F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests */,
|
||||
20F2B13B2F9976B800E7D2D9 /* Products */,
|
||||
);
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
20F2B13B2F9976B800E7D2D9 /* Products */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
20F2B13A2F9976B800E7D2D9 /* CxLLM-SPA-RNDR.app */,
|
||||
20F2B1472F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests.xctest */,
|
||||
20F2B1512F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests.xctest */,
|
||||
);
|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
20F2B1392F9976B800E7D2D9 /* CxLLM-SPA-RNDR */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 20F2B15B2F9976BA00E7D2D9 /* Build configuration list for PBXNativeTarget "CxLLM-SPA-RNDR" */;
|
||||
buildPhases = (
|
||||
20F2B1362F9976B800E7D2D9 /* Sources */,
|
||||
20F2B1372F9976B800E7D2D9 /* Frameworks */,
|
||||
20F2B1382F9976B800E7D2D9 /* Resources */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
fileSystemSynchronizedGroups = (
|
||||
20F2B13C2F9976B800E7D2D9 /* CxLLM-SPA-RNDR */,
|
||||
);
|
||||
name = "CxLLM-SPA-RNDR";
|
||||
packageProductDependencies = (
|
||||
);
|
||||
productName = "CxLLM-SPA-RNDR";
|
||||
productReference = 20F2B13A2F9976B800E7D2D9 /* CxLLM-SPA-RNDR.app */;
|
||||
productType = "com.apple.product-type.application";
|
||||
};
|
||||
20F2B1462F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 20F2B15E2F9976BA00E7D2D9 /* Build configuration list for PBXNativeTarget "CxLLM-SPA-RNDRTests" */;
|
||||
buildPhases = (
|
||||
20F2B1432F9976B900E7D2D9 /* Sources */,
|
||||
20F2B1442F9976B900E7D2D9 /* Frameworks */,
|
||||
20F2B1452F9976B900E7D2D9 /* Resources */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
20F2B1492F9976B900E7D2D9 /* PBXTargetDependency */,
|
||||
);
|
||||
fileSystemSynchronizedGroups = (
|
||||
20F2B14A2F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests */,
|
||||
);
|
||||
name = "CxLLM-SPA-RNDRTests";
|
||||
packageProductDependencies = (
|
||||
);
|
||||
productName = "CxLLM-SPA-RNDRTests";
|
||||
productReference = 20F2B1472F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests.xctest */;
|
||||
productType = "com.apple.product-type.bundle.unit-test";
|
||||
};
|
||||
20F2B1502F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = 20F2B1612F9976BA00E7D2D9 /* Build configuration list for PBXNativeTarget "CxLLM-SPA-RNDRUITests" */;
|
||||
buildPhases = (
|
||||
20F2B14D2F9976B900E7D2D9 /* Sources */,
|
||||
20F2B14E2F9976B900E7D2D9 /* Frameworks */,
|
||||
20F2B14F2F9976B900E7D2D9 /* Resources */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
20F2B1532F9976B900E7D2D9 /* PBXTargetDependency */,
|
||||
);
|
||||
fileSystemSynchronizedGroups = (
|
||||
20F2B1542F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests */,
|
||||
);
|
||||
name = "CxLLM-SPA-RNDRUITests";
|
||||
packageProductDependencies = (
|
||||
);
|
||||
productName = "CxLLM-SPA-RNDRUITests";
|
||||
productReference = 20F2B1512F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests.xctest */;
|
||||
productType = "com.apple.product-type.bundle.ui-testing";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
20F2B1322F9976B800E7D2D9 /* Project object */ = {
|
||||
isa = PBXProject;
|
||||
attributes = {
|
||||
BuildIndependentTargetsInParallel = 1;
|
||||
LastSwiftUpdateCheck = 2630;
|
||||
LastUpgradeCheck = 2630;
|
||||
TargetAttributes = {
|
||||
20F2B1392F9976B800E7D2D9 = {
|
||||
CreatedOnToolsVersion = 26.3;
|
||||
};
|
||||
20F2B1462F9976B900E7D2D9 = {
|
||||
CreatedOnToolsVersion = 26.3;
|
||||
TestTargetID = 20F2B1392F9976B800E7D2D9;
|
||||
};
|
||||
20F2B1502F9976B900E7D2D9 = {
|
||||
CreatedOnToolsVersion = 26.3;
|
||||
TestTargetID = 20F2B1392F9976B800E7D2D9;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = 20F2B1352F9976B800E7D2D9 /* Build configuration list for PBXProject "CxLLM-SPA-RNDR" */;
|
||||
developmentRegion = en;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
en,
|
||||
Base,
|
||||
);
|
||||
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||||
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|
||||
preferredProjectObjectVersion = 77;
|
||||
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|
||||
projectDirPath = "";
|
||||
projectRoot = "";
|
||||
targets = (
|
||||
20F2B1392F9976B800E7D2D9 /* CxLLM-SPA-RNDR */,
|
||||
20F2B1462F9976B900E7D2D9 /* CxLLM-SPA-RNDRTests */,
|
||||
20F2B1502F9976B900E7D2D9 /* CxLLM-SPA-RNDRUITests */,
|
||||
);
|
||||
};
|
||||
/* End PBXProject section */
|
||||
|
||||
/* Begin PBXResourcesBuildPhase section */
|
||||
20F2B1382F9976B800E7D2D9 /* Resources */ = {
|
||||
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|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
20F2B1452F9976B900E7D2D9 /* Resources */ = {
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
20F2B14F2F9976B900E7D2D9 /* Resources */ = {
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
20F2B1362F9976B800E7D2D9 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
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7
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generated
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7
CxLLM-SPA-RNDR.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
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21
CxLLM-SPA-RNDR/AppModel.swift
Normal file
21
CxLLM-SPA-RNDR/AppModel.swift
Normal file
@ -0,0 +1,21 @@
|
||||
//
|
||||
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|
||||
// CxLLM-SPA-RNDR
|
||||
//
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||||
// Created by Stephen Carter on 4/22/26.
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||||
//
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||||
|
||||
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|
||||
|
||||
/// Maintains app-wide state
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@MainActor
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||||
@Observable
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class AppModel {
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}
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@ -0,0 +1,11 @@
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"info" : {
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"size" : "16x16"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "16x16"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "32x32"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "32x32"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "128x128"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "128x128"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "256x256"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "256x256"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "1x",
|
||||
"size" : "512x512"
|
||||
},
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"scale" : "2x",
|
||||
"size" : "512x512"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "vision",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,17 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
},
|
||||
"layers" : [
|
||||
{
|
||||
"filename" : "Front.solidimagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Middle.solidimagestacklayer"
|
||||
},
|
||||
{
|
||||
"filename" : "Back.solidimagestacklayer"
|
||||
}
|
||||
]
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "vision",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,12 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "vision",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,17 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
},
|
||||
"properties" : {
|
||||
"origin" : "bottom-left",
|
||||
"interpretation" : "non-premultiplied-colors"
|
||||
},
|
||||
"textures" : [
|
||||
{
|
||||
"idiom" : "universal",
|
||||
"filename" : "Universal.mipmapset"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 37 KiB |
@ -0,0 +1,12 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
},
|
||||
"levels" : [
|
||||
{
|
||||
"filename" : "ColorMap.png",
|
||||
"mipmap-level" : "base"
|
||||
}
|
||||
]
|
||||
}
|
||||
6
CxLLM-SPA-RNDR/Assets.xcassets/Contents.json
Normal file
6
CxLLM-SPA-RNDR/Assets.xcassets/Contents.json
Normal file
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"author" : "xcode",
|
||||
"version" : 1
|
||||
}
|
||||
}
|
||||
25
CxLLM-SPA-RNDR/ContentView.swift
Normal file
25
CxLLM-SPA-RNDR/ContentView.swift
Normal file
@ -0,0 +1,25 @@
|
||||
//
|
||||
// ContentView.swift
|
||||
// CxLLM-SPA-RNDR
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ContentView: View {
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
Text("Hello, world!")
|
||||
|
||||
ToggleImmersiveSpaceButton()
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
ContentView()
|
||||
.environment(AppModel())
|
||||
}
|
||||
53
CxLLM-SPA-RNDR/CxLLM_SPA_RNDRApp.swift
Normal file
53
CxLLM-SPA-RNDR/CxLLM_SPA_RNDRApp.swift
Normal file
@ -0,0 +1,53 @@
|
||||
//
|
||||
// CxLLM_SPA_RNDRApp.swift
|
||||
// CxLLM-SPA-RNDR
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
import ARKit
|
||||
import CompositorServices
|
||||
import SwiftUI
|
||||
|
||||
struct ImmersiveSpaceContent: CompositorContent {
|
||||
|
||||
@Environment(\.remoteDeviceIdentifier) private var remoteDeviceIdentifier
|
||||
|
||||
var appModel: AppModel
|
||||
|
||||
var body: some CompositorContent {
|
||||
CompositorLayer(configuration: self) { @MainActor layerRenderer in
|
||||
Renderer.startRenderLoop(layerRenderer, appModel: appModel, arSession: .init(device: remoteDeviceIdentifier!))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension ImmersiveSpaceContent: CompositorLayerConfiguration {
|
||||
func makeConfiguration(capabilities: LayerRenderer.Capabilities, configuration: inout LayerRenderer.Configuration) {
|
||||
let foveationEnabled = capabilities.supportsFoveation
|
||||
configuration.isFoveationEnabled = foveationEnabled
|
||||
|
||||
let options: LayerRenderer.Capabilities.SupportedLayoutsOptions = foveationEnabled ? [.foveationEnabled] : []
|
||||
let supportedLayouts = capabilities.supportedLayouts(options: options)
|
||||
|
||||
configuration.layout = supportedLayouts.contains(.layered) ? .layered : .dedicated
|
||||
}
|
||||
}
|
||||
|
||||
@main
|
||||
struct CxLLM_SPA_RNDRApp: App {
|
||||
|
||||
@State private var appModel = AppModel()
|
||||
|
||||
var body: some Scene {
|
||||
WindowGroup {
|
||||
ContentView()
|
||||
.environment(appModel)
|
||||
}
|
||||
|
||||
RemoteImmersiveSpace(id: appModel.immersiveSpaceID) {
|
||||
ImmersiveSpaceContent(appModel: appModel)
|
||||
}
|
||||
.immersionStyle(selection: .constant(.full), in: .full)
|
||||
}
|
||||
}
|
||||
595
CxLLM-SPA-RNDR/Renderer.swift
Normal file
595
CxLLM-SPA-RNDR/Renderer.swift
Normal file
@ -0,0 +1,595 @@
|
||||
//
|
||||
// Renderer.swift
|
||||
// CxLLM-SPA-RNDR
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
import CompositorServices
|
||||
import Metal
|
||||
import MetalKit
|
||||
import simd
|
||||
|
||||
// The 256 byte aligned size of our uniform structure
|
||||
nonisolated let alignedUniformsSize = (MemoryLayout<Uniforms>.size + 0xFF) & -0x100
|
||||
nonisolated let alignedViewProjectionArraySize = (MemoryLayout<ViewProjectionArray>.size + 0xFF) & -0x100
|
||||
|
||||
nonisolated let maxBuffersInFlight = 3
|
||||
|
||||
enum RendererError: Error {
|
||||
case badVertexDescriptor
|
||||
}
|
||||
|
||||
extension MTLDevice {
|
||||
nonisolated var supportsMSAA: Bool {
|
||||
supports32BitMSAA && supportsTextureSampleCount(4)
|
||||
}
|
||||
|
||||
nonisolated var rasterSampleCount: Int {
|
||||
supportsMSAA ? 4 : 1
|
||||
}
|
||||
}
|
||||
|
||||
extension LayerRenderer.Clock.Instant {
|
||||
nonisolated var timeInterval: TimeInterval {
|
||||
let components = LayerRenderer.Clock.Instant.epoch.duration(to: self).components
|
||||
let nanoseconds = TimeInterval(components.attoseconds / 1_000_000_000)
|
||||
return TimeInterval(components.seconds) + (nanoseconds / TimeInterval(NSEC_PER_SEC))
|
||||
}
|
||||
}
|
||||
|
||||
final class RendererTaskExecutor: TaskExecutor {
|
||||
private let queue = DispatchQueue(label: "RenderThreadQueue", qos: .userInteractive)
|
||||
|
||||
func enqueue(_ job: UnownedJob) {
|
||||
queue.async {
|
||||
job.runSynchronously(on: self.asUnownedSerialExecutor())
|
||||
}
|
||||
}
|
||||
|
||||
nonisolated func asUnownedSerialExecutor() -> UnownedTaskExecutor {
|
||||
return UnownedTaskExecutor(ordinary: self)
|
||||
}
|
||||
|
||||
static var shared: RendererTaskExecutor = RendererTaskExecutor()
|
||||
}
|
||||
|
||||
actor Renderer {
|
||||
|
||||
let device: MTLDevice
|
||||
let commandQueue: MTLCommandQueue
|
||||
#if !targetEnvironment(simulator)
|
||||
let residencySets: [MTLResidencySet]
|
||||
let commandQueueResidencySet: MTLResidencySet
|
||||
#endif
|
||||
|
||||
let dynamicUniformBuffer: MTLBuffer
|
||||
let pipelineState: MTLRenderPipelineState
|
||||
let depthState: MTLDepthStencilState
|
||||
let colorMap: MTLTexture
|
||||
|
||||
let endFrameEvent: MTLSharedEvent
|
||||
var committedFrameIndex: UInt64 = 0
|
||||
|
||||
var uniformBufferOffset = 0
|
||||
|
||||
var uniformBufferIndex = 0
|
||||
|
||||
var uniforms: UnsafeMutablePointer<Uniforms>
|
||||
|
||||
var perDrawableTarget = [LayerRenderer.Drawable.Target: DrawableTarget]()
|
||||
|
||||
var rotation: Float = 0
|
||||
|
||||
var mesh: MTKMesh
|
||||
|
||||
let worldTracking: WorldTrackingProvider
|
||||
let layerRenderer: LayerRenderer
|
||||
let appModel: AppModel
|
||||
|
||||
init(_ layerRenderer: LayerRenderer, appModel: AppModel) {
|
||||
self.layerRenderer = layerRenderer
|
||||
self.device = layerRenderer.device
|
||||
self.appModel = appModel
|
||||
|
||||
let device = self.device
|
||||
self.commandQueue = self.device.makeCommandQueue()!
|
||||
|
||||
#if !targetEnvironment(simulator)
|
||||
let residencySetDesc = MTLResidencySetDescriptor()
|
||||
residencySetDesc.initialCapacity = 3 // color + depth + view projection buffer
|
||||
self.residencySets = (0...maxBuffersInFlight).map { _ in try! device.makeResidencySet(descriptor: residencySetDesc) }
|
||||
#endif
|
||||
|
||||
self.endFrameEvent = device.makeSharedEvent()!
|
||||
// Start the signal value + committed frames index at
|
||||
// max buffers in flight to avoid negative values
|
||||
self.endFrameEvent.signaledValue = UInt64(maxBuffersInFlight)
|
||||
committedFrameIndex = UInt64(maxBuffersInFlight)
|
||||
|
||||
let uniformBufferSize = alignedUniformsSize * maxBuffersInFlight
|
||||
|
||||
self.dynamicUniformBuffer = self.device.makeBuffer(length: uniformBufferSize,
|
||||
options: [MTLResourceOptions.storageModeShared])!
|
||||
|
||||
self.dynamicUniformBuffer.label = "UniformBuffer"
|
||||
|
||||
uniforms = UnsafeMutableRawPointer(dynamicUniformBuffer.contents()).bindMemory(to: Uniforms.self, capacity: 1)
|
||||
|
||||
let mtlVertexDescriptor = Self.buildMetalVertexDescriptor()
|
||||
|
||||
do {
|
||||
pipelineState = try Self.buildRenderPipeline(device: device,
|
||||
layerRenderer: layerRenderer,
|
||||
mtlVertexDescriptor: mtlVertexDescriptor)
|
||||
} catch {
|
||||
fatalError("Unable to compile render pipeline state. Error info: \(error)")
|
||||
}
|
||||
|
||||
self.depthState = Self.buildDepthStencilState(device: device)
|
||||
|
||||
do {
|
||||
mesh = try Self.buildMesh(device: device, mtlVertexDescriptor: mtlVertexDescriptor)
|
||||
} catch {
|
||||
fatalError("Unable to build MetalKit Mesh. Error info: \(error)")
|
||||
}
|
||||
|
||||
do {
|
||||
colorMap = try Self.loadTexture(device: device, textureName: "ColorMap")
|
||||
} catch {
|
||||
fatalError("Unable to load texture. Error info: \(error)")
|
||||
}
|
||||
|
||||
#if !targetEnvironment(simulator)
|
||||
// Add all persistent resources to the command queue residency set,
|
||||
// must be done after loading all resources.
|
||||
residencySetDesc.initialCapacity = mesh.vertexBuffers.count + mesh.submeshes.count + 2 // color map + uniforms buffer
|
||||
let residencySet = try! self.device.makeResidencySet(descriptor: residencySetDesc)
|
||||
residencySet.addAllocations(mesh.vertexBuffers.map { $0.buffer })
|
||||
residencySet.addAllocations(mesh.submeshes.map { $0.indexBuffer.buffer })
|
||||
residencySet.addAllocations([colorMap, dynamicUniformBuffer])
|
||||
residencySet.commit()
|
||||
commandQueueResidencySet = residencySet
|
||||
commandQueue.addResidencySet(residencySet)
|
||||
#endif
|
||||
|
||||
worldTracking = WorldTrackingProvider()
|
||||
}
|
||||
|
||||
private func startARSession(_ arSession: ARKitSession) async {
|
||||
do {
|
||||
try await arSession.run([worldTracking])
|
||||
} catch {
|
||||
fatalError("Failed to initialize ARSession")
|
||||
}
|
||||
}
|
||||
|
||||
@MainActor
|
||||
static func startRenderLoop(_ layerRenderer: LayerRenderer, appModel: AppModel, arSession: ARKitSession) {
|
||||
Task(executorPreference: RendererTaskExecutor.shared) {
|
||||
let renderer = Renderer(layerRenderer, appModel: appModel)
|
||||
await renderer.startARSession(arSession)
|
||||
await renderer.renderLoop()
|
||||
}
|
||||
}
|
||||
|
||||
static func buildMetalVertexDescriptor() -> MTLVertexDescriptor {
|
||||
// Create a Metal vertex descriptor specifying how vertices will by laid out for input into our render
|
||||
// pipeline and how we'll layout our Model IO vertices
|
||||
|
||||
let mtlVertexDescriptor = MTLVertexDescriptor()
|
||||
|
||||
mtlVertexDescriptor.attributes[VertexAttribute.position.rawValue].format = MTLVertexFormat.float3
|
||||
mtlVertexDescriptor.attributes[VertexAttribute.position.rawValue].offset = 0
|
||||
mtlVertexDescriptor.attributes[VertexAttribute.position.rawValue].bufferIndex = BufferIndex.meshPositions.rawValue
|
||||
|
||||
mtlVertexDescriptor.attributes[VertexAttribute.texcoord.rawValue].format = MTLVertexFormat.float2
|
||||
mtlVertexDescriptor.attributes[VertexAttribute.texcoord.rawValue].offset = 0
|
||||
mtlVertexDescriptor.attributes[VertexAttribute.texcoord.rawValue].bufferIndex = BufferIndex.meshGenerics.rawValue
|
||||
|
||||
mtlVertexDescriptor.layouts[BufferIndex.meshPositions.rawValue].stride = 12
|
||||
mtlVertexDescriptor.layouts[BufferIndex.meshPositions.rawValue].stepRate = 1
|
||||
mtlVertexDescriptor.layouts[BufferIndex.meshPositions.rawValue].stepFunction = MTLVertexStepFunction.perVertex
|
||||
|
||||
mtlVertexDescriptor.layouts[BufferIndex.meshGenerics.rawValue].stride = 8
|
||||
mtlVertexDescriptor.layouts[BufferIndex.meshGenerics.rawValue].stepRate = 1
|
||||
mtlVertexDescriptor.layouts[BufferIndex.meshGenerics.rawValue].stepFunction = MTLVertexStepFunction.perVertex
|
||||
|
||||
return mtlVertexDescriptor
|
||||
}
|
||||
|
||||
static func buildRenderPipeline(device: MTLDevice,
|
||||
layerRenderer: LayerRenderer,
|
||||
mtlVertexDescriptor: MTLVertexDescriptor) throws -> MTLRenderPipelineState {
|
||||
/// Build a render state pipeline object
|
||||
|
||||
let library = device.makeDefaultLibrary()
|
||||
|
||||
let vertexFunction = library?.makeFunction(name: "vertexShader")
|
||||
let fragmentFunction = library?.makeFunction(name: "fragmentShader")
|
||||
|
||||
let pipelineDescriptor = MTLRenderPipelineDescriptor()
|
||||
pipelineDescriptor.label = "RenderPipeline"
|
||||
pipelineDescriptor.vertexFunction = vertexFunction
|
||||
pipelineDescriptor.fragmentFunction = fragmentFunction
|
||||
pipelineDescriptor.vertexDescriptor = mtlVertexDescriptor
|
||||
pipelineDescriptor.rasterSampleCount = device.rasterSampleCount
|
||||
|
||||
pipelineDescriptor.colorAttachments[0].pixelFormat = layerRenderer.configuration.colorFormat
|
||||
pipelineDescriptor.depthAttachmentPixelFormat = layerRenderer.configuration.depthFormat
|
||||
|
||||
pipelineDescriptor.maxVertexAmplificationCount = layerRenderer.properties.viewCount
|
||||
|
||||
return try device.makeRenderPipelineState(descriptor: pipelineDescriptor)
|
||||
}
|
||||
|
||||
static func buildDepthStencilState(device: MTLDevice) -> MTLDepthStencilState {
|
||||
let depthStateDescriptor = MTLDepthStencilDescriptor()
|
||||
depthStateDescriptor.depthCompareFunction = MTLCompareFunction.greater
|
||||
depthStateDescriptor.isDepthWriteEnabled = true
|
||||
return device.makeDepthStencilState(descriptor: depthStateDescriptor)!
|
||||
}
|
||||
|
||||
static func buildMesh(device: MTLDevice,
|
||||
mtlVertexDescriptor: MTLVertexDescriptor) throws -> MTKMesh {
|
||||
/// Create and condition mesh data to feed into a pipeline using the given vertex descriptor
|
||||
|
||||
let metalAllocator = MTKMeshBufferAllocator(device: device)
|
||||
|
||||
let mdlMesh = MDLMesh.newBox(withDimensions: SIMD3<Float>(4, 4, 4),
|
||||
segments: SIMD3<UInt32>(2, 2, 2),
|
||||
geometryType: MDLGeometryType.triangles,
|
||||
inwardNormals: false,
|
||||
allocator: metalAllocator)
|
||||
|
||||
let mdlVertexDescriptor = MTKModelIOVertexDescriptorFromMetal(mtlVertexDescriptor)
|
||||
|
||||
guard let attributes = mdlVertexDescriptor.attributes as? [MDLVertexAttribute] else {
|
||||
throw RendererError.badVertexDescriptor
|
||||
}
|
||||
attributes[VertexAttribute.position.rawValue].name = MDLVertexAttributePosition
|
||||
attributes[VertexAttribute.texcoord.rawValue].name = MDLVertexAttributeTextureCoordinate
|
||||
|
||||
mdlMesh.vertexDescriptor = mdlVertexDescriptor
|
||||
|
||||
return try MTKMesh(mesh: mdlMesh, device: device)
|
||||
}
|
||||
|
||||
static func loadTexture(device: MTLDevice,
|
||||
textureName: String) throws -> MTLTexture {
|
||||
/// Load texture data with optimal parameters for sampling
|
||||
|
||||
let textureLoader = MTKTextureLoader(device: device)
|
||||
|
||||
let textureLoaderOptions = [
|
||||
MTKTextureLoader.Option.textureUsage: NSNumber(value: MTLTextureUsage.shaderRead.rawValue),
|
||||
MTKTextureLoader.Option.textureStorageMode: NSNumber(value: MTLStorageMode.`private`.rawValue)
|
||||
]
|
||||
|
||||
return try textureLoader.newTexture(name: textureName,
|
||||
scaleFactor: 1.0,
|
||||
bundle: nil,
|
||||
options: textureLoaderOptions)
|
||||
}
|
||||
|
||||
private func updateDynamicBufferState(frameIndex: UInt64) {
|
||||
/// Update the state of our uniform buffers before rendering
|
||||
|
||||
uniformBufferIndex = (uniformBufferIndex + 1) % maxBuffersInFlight
|
||||
|
||||
uniformBufferOffset = alignedUniformsSize * uniformBufferIndex
|
||||
|
||||
uniforms = UnsafeMutableRawPointer(dynamicUniformBuffer.contents() + uniformBufferOffset).bindMemory(to: Uniforms.self, capacity: 1)
|
||||
|
||||
/// Reset resources used in previous frame
|
||||
|
||||
#if !targetEnvironment(simulator)
|
||||
residencySets[uniformBufferIndex].removeAllAllocations()
|
||||
residencySets[uniformBufferIndex].commit()
|
||||
#endif
|
||||
|
||||
/// Remove all per drawable target resources that are older than 90 frames
|
||||
|
||||
perDrawableTarget = perDrawableTarget.filter { $0.value.lastUsedFrameIndex + 90 > frameIndex }
|
||||
}
|
||||
|
||||
private func updateGameState() {
|
||||
/// Update any game state before rendering
|
||||
|
||||
let rotationAxis = SIMD3<Float>(1, 1, 0)
|
||||
let modelRotationMatrix = matrix4x4_rotation(radians: rotation, axis: rotationAxis)
|
||||
let modelTranslationMatrix = matrix4x4_translation(0.0, 0.0, -8.0)
|
||||
let modelMatrix = modelTranslationMatrix * modelRotationMatrix
|
||||
|
||||
self.uniforms[0].modelMatrix = modelMatrix
|
||||
|
||||
rotation += 0.01
|
||||
}
|
||||
|
||||
func renderFrame() {
|
||||
/// Per frame updates hare
|
||||
|
||||
guard let frame = layerRenderer.queryNextFrame() else { return }
|
||||
|
||||
guard self.endFrameEvent.wait(untilSignaledValue: committedFrameIndex - UInt64(maxBuffersInFlight), timeoutMS: 10000) else {
|
||||
return
|
||||
}
|
||||
|
||||
frame.startUpdate()
|
||||
|
||||
// Perform frame independent work
|
||||
|
||||
self.updateDynamicBufferState(frameIndex: frame.frameIndex)
|
||||
|
||||
self.updateGameState()
|
||||
|
||||
frame.endUpdate()
|
||||
|
||||
guard let timing = frame.predictTiming() else { return }
|
||||
LayerRenderer.Clock().wait(until: timing.optimalInputTime)
|
||||
|
||||
guard let commandBuffer = commandQueue.makeCommandBuffer() else {
|
||||
fatalError("Failed to create command buffer")
|
||||
}
|
||||
|
||||
#if !targetEnvironment(simulator)
|
||||
commandBuffer.useResidencySet(self.residencySets[uniformBufferIndex])
|
||||
#endif
|
||||
|
||||
let drawables = frame.queryDrawables()
|
||||
guard !drawables.isEmpty else { return }
|
||||
|
||||
frame.startSubmission()
|
||||
|
||||
for drawable in drawables {
|
||||
render(drawable: drawable, commandBuffer: commandBuffer, frameIndex: frame.frameIndex)
|
||||
}
|
||||
|
||||
committedFrameIndex += 1
|
||||
|
||||
commandBuffer.encodeSignalEvent(self.endFrameEvent, value: committedFrameIndex)
|
||||
|
||||
commandBuffer.commit()
|
||||
|
||||
frame.endSubmission()
|
||||
}
|
||||
|
||||
func render(drawable: LayerRenderer.Drawable, commandBuffer: MTLCommandBuffer, frameIndex: UInt64) {
|
||||
let time = drawable.frameTiming.presentationTime.timeInterval
|
||||
let deviceAnchor = worldTracking.queryDeviceAnchor(atTimestamp: time)
|
||||
|
||||
drawable.deviceAnchor = deviceAnchor
|
||||
|
||||
if perDrawableTarget[drawable.target] == nil {
|
||||
perDrawableTarget[drawable.target] = .init(drawable: drawable)
|
||||
}
|
||||
let drawableTarget = perDrawableTarget[drawable.target]!
|
||||
|
||||
drawableTarget.updateBufferState(uniformBufferIndex: uniformBufferIndex, frameIndex: frameIndex)
|
||||
|
||||
drawableTarget.updateViewProjectionArray(drawable: drawable)
|
||||
|
||||
let renderPassDescriptor = MTLRenderPassDescriptor()
|
||||
|
||||
if device.supportsMSAA {
|
||||
let renderTargets = drawableTarget.memorylessTargets[uniformBufferIndex]
|
||||
assert(renderTargets.color.width == drawable.colorTextures[0].width)
|
||||
assert(renderTargets.color.height == drawable.colorTextures[0].height)
|
||||
|
||||
renderPassDescriptor.colorAttachments[0].resolveTexture = drawable.colorTextures[0]
|
||||
renderPassDescriptor.colorAttachments[0].texture = renderTargets.color
|
||||
renderPassDescriptor.depthAttachment.resolveTexture = drawable.depthTextures[0]
|
||||
renderPassDescriptor.depthAttachment.texture = renderTargets.depth
|
||||
|
||||
renderPassDescriptor.colorAttachments[0].storeAction = .multisampleResolve
|
||||
renderPassDescriptor.depthAttachment.storeAction = .multisampleResolve
|
||||
} else {
|
||||
renderPassDescriptor.colorAttachments[0].texture = drawable.colorTextures[0]
|
||||
renderPassDescriptor.depthAttachment.texture = drawable.depthTextures[0]
|
||||
|
||||
renderPassDescriptor.colorAttachments[0].storeAction = .store
|
||||
renderPassDescriptor.depthAttachment.storeAction = .store
|
||||
}
|
||||
|
||||
renderPassDescriptor.colorAttachments[0].loadAction = .clear
|
||||
renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColor(red: 0.0, green: 0.0, blue: 0.0, alpha: 0.0)
|
||||
renderPassDescriptor.depthAttachment.loadAction = .clear
|
||||
renderPassDescriptor.depthAttachment.clearDepth = 0.0
|
||||
renderPassDescriptor.rasterizationRateMap = drawable.rasterizationRateMaps.first
|
||||
if layerRenderer.configuration.layout == .layered {
|
||||
renderPassDescriptor.renderTargetArrayLength = drawable.views.count
|
||||
}
|
||||
|
||||
#if !targetEnvironment(simulator)
|
||||
let residencySet = self.residencySets[uniformBufferIndex]
|
||||
residencySet.addAllocations([
|
||||
drawable.colorTextures[0],
|
||||
drawable.depthTextures[0],
|
||||
drawableTarget.viewProjectionBuffer
|
||||
])
|
||||
residencySet.commit()
|
||||
#endif
|
||||
|
||||
/// Final pass rendering code here
|
||||
guard let renderEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: renderPassDescriptor) else {
|
||||
fatalError("Failed to create render encoder")
|
||||
}
|
||||
|
||||
renderEncoder.label = "Primary Render Encoder"
|
||||
|
||||
renderEncoder.pushDebugGroup("Draw Box")
|
||||
|
||||
renderEncoder.setCullMode(.back)
|
||||
|
||||
renderEncoder.setFrontFacing(.counterClockwise)
|
||||
|
||||
renderEncoder.setRenderPipelineState(pipelineState)
|
||||
|
||||
renderEncoder.setDepthStencilState(depthState)
|
||||
|
||||
let viewports = drawable.views.map { $0.textureMap.viewport }
|
||||
|
||||
renderEncoder.setViewports(viewports)
|
||||
|
||||
if drawable.views.count > 1 {
|
||||
var viewMappings = (0..<drawable.views.count).map {
|
||||
MTLVertexAmplificationViewMapping(viewportArrayIndexOffset: UInt32($0),
|
||||
renderTargetArrayIndexOffset: UInt32($0))
|
||||
}
|
||||
renderEncoder.setVertexAmplificationCount(viewports.count, viewMappings: &viewMappings)
|
||||
}
|
||||
|
||||
renderEncoder.setVertexBuffer(dynamicUniformBuffer, offset: uniformBufferOffset, index: BufferIndex.uniforms.rawValue)
|
||||
|
||||
renderEncoder.setVertexBuffer(drawableTarget.viewProjectionBuffer, offset: drawableTarget.viewProjectionBufferOffset, index: BufferIndex.viewProjection.rawValue)
|
||||
|
||||
for (index, element) in mesh.vertexDescriptor.layouts.enumerated() {
|
||||
guard let layout = element as? MDLVertexBufferLayout else {
|
||||
return
|
||||
}
|
||||
|
||||
if layout.stride != 0 {
|
||||
let buffer = mesh.vertexBuffers[index]
|
||||
renderEncoder.setVertexBuffer(buffer.buffer, offset: buffer.offset, index: index)
|
||||
}
|
||||
}
|
||||
|
||||
renderEncoder.setFragmentTexture(colorMap, index: TextureIndex.color.rawValue)
|
||||
|
||||
for submesh in mesh.submeshes {
|
||||
renderEncoder.drawIndexedPrimitives(type: submesh.primitiveType,
|
||||
indexCount: submesh.indexCount,
|
||||
indexType: submesh.indexType,
|
||||
indexBuffer: submesh.indexBuffer.buffer,
|
||||
indexBufferOffset: submesh.indexBuffer.offset)
|
||||
}
|
||||
|
||||
renderEncoder.popDebugGroup()
|
||||
|
||||
renderEncoder.endEncoding()
|
||||
|
||||
drawable.encodePresent(commandBuffer: commandBuffer)
|
||||
}
|
||||
|
||||
func renderLoop() {
|
||||
while true {
|
||||
if layerRenderer.state == .invalidated {
|
||||
print("Layer is invalidated")
|
||||
Task { @MainActor in
|
||||
appModel.immersiveSpaceState = .closed
|
||||
}
|
||||
return
|
||||
} else if layerRenderer.state == .paused {
|
||||
Task { @MainActor in
|
||||
appModel.immersiveSpaceState = .inTransition
|
||||
}
|
||||
layerRenderer.waitUntilRunning()
|
||||
continue
|
||||
} else {
|
||||
Task { @MainActor in
|
||||
if appModel.immersiveSpaceState != .open {
|
||||
appModel.immersiveSpaceState = .open
|
||||
}
|
||||
}
|
||||
autoreleasepool {
|
||||
self.renderFrame()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension Renderer {
|
||||
class DrawableTarget {
|
||||
var lastUsedFrameIndex: UInt64
|
||||
|
||||
let memorylessTargets: [(color: MTLTexture, depth: MTLTexture)]
|
||||
|
||||
let viewProjectionBuffer: MTLBuffer
|
||||
|
||||
var viewProjectionBufferOffset = 0
|
||||
|
||||
var viewProjectionArray: UnsafeMutablePointer<ViewProjectionArray>
|
||||
|
||||
nonisolated init(drawable: LayerRenderer.Drawable) {
|
||||
lastUsedFrameIndex = 0
|
||||
|
||||
let device = drawable.colorTextures[0].device
|
||||
nonisolated func renderTarget(resolveTexture: MTLTexture) -> MTLTexture {
|
||||
assert(device.supportsMSAA)
|
||||
|
||||
let descriptor = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: resolveTexture.pixelFormat,
|
||||
width: resolveTexture.width,
|
||||
height: resolveTexture.height,
|
||||
mipmapped: false)
|
||||
descriptor.usage = .renderTarget
|
||||
descriptor.textureType = .type2DMultisampleArray
|
||||
descriptor.sampleCount = device.rasterSampleCount
|
||||
descriptor.storageMode = .memoryless
|
||||
descriptor.arrayLength = resolveTexture.arrayLength
|
||||
return device.makeTexture(descriptor: descriptor)!
|
||||
}
|
||||
|
||||
if device.supportsMSAA {
|
||||
memorylessTargets = .init(repeating: (renderTarget(resolveTexture: drawable.colorTextures[0]),
|
||||
renderTarget(resolveTexture: drawable.depthTextures[0])),
|
||||
count: maxBuffersInFlight)
|
||||
} else {
|
||||
memorylessTargets = []
|
||||
}
|
||||
|
||||
let bufferSize = alignedViewProjectionArraySize * maxBuffersInFlight
|
||||
|
||||
viewProjectionBuffer = device.makeBuffer(length: bufferSize,
|
||||
options: [MTLResourceOptions.storageModeShared])!
|
||||
viewProjectionArray = UnsafeMutableRawPointer(viewProjectionBuffer.contents() + viewProjectionBufferOffset).bindMemory(to: ViewProjectionArray.self, capacity: 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension Renderer.DrawableTarget {
|
||||
nonisolated func updateBufferState(uniformBufferIndex: Int, frameIndex: UInt64) {
|
||||
viewProjectionBufferOffset = alignedViewProjectionArraySize * uniformBufferIndex
|
||||
|
||||
viewProjectionArray = UnsafeMutableRawPointer(viewProjectionBuffer.contents() + viewProjectionBufferOffset).bindMemory(to: ViewProjectionArray.self, capacity: 1)
|
||||
|
||||
lastUsedFrameIndex = frameIndex
|
||||
}
|
||||
|
||||
nonisolated func updateViewProjectionArray(drawable: LayerRenderer.Drawable) {
|
||||
let simdDeviceAnchor = drawable.deviceAnchor?.originFromAnchorTransform ?? matrix_identity_float4x4
|
||||
|
||||
nonisolated func viewProjection(forViewIndex viewIndex: Int) -> float4x4 {
|
||||
let view = drawable.views[viewIndex]
|
||||
let viewMatrix = (simdDeviceAnchor * view.transform).inverse
|
||||
let projectionMatrix = drawable.computeProjection(viewIndex: viewIndex)
|
||||
|
||||
return projectionMatrix * viewMatrix
|
||||
}
|
||||
|
||||
viewProjectionArray[0].viewProjectionMatrix.0 = viewProjection(forViewIndex: 0)
|
||||
if drawable.views.count > 1 {
|
||||
viewProjectionArray[0].viewProjectionMatrix.1 = viewProjection(forViewIndex: 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Generic matrix math utility functions
|
||||
nonisolated func matrix4x4_rotation(radians: Float, axis: SIMD3<Float>) -> matrix_float4x4 {
|
||||
let unitAxis = normalize(axis)
|
||||
let ct = cosf(radians)
|
||||
let st = sinf(radians)
|
||||
let ci = 1 - ct
|
||||
let x = unitAxis.x, y = unitAxis.y, z = unitAxis.z
|
||||
return .init(columns: (vector_float4( ct + x * x * ci, y * x * ci + z * st, z * x * ci - y * st, 0),
|
||||
vector_float4(x * y * ci - z * st, ct + y * y * ci, z * y * ci + x * st, 0),
|
||||
vector_float4(x * z * ci + y * st, y * z * ci - x * st, ct + z * z * ci, 0),
|
||||
vector_float4( 0, 0, 0, 1)))
|
||||
}
|
||||
|
||||
nonisolated func matrix4x4_translation(_ translationX: Float, _ translationY: Float, _ translationZ: Float) -> matrix_float4x4 {
|
||||
return .init(columns: (vector_float4(1, 0, 0, 0),
|
||||
vector_float4(0, 1, 0, 0),
|
||||
vector_float4(0, 0, 1, 0),
|
||||
vector_float4(translationX, translationY, translationZ, 1)))
|
||||
}
|
||||
54
CxLLM-SPA-RNDR/ShaderTypes.h
Normal file
54
CxLLM-SPA-RNDR/ShaderTypes.h
Normal file
@ -0,0 +1,54 @@
|
||||
//
|
||||
// ShaderTypes.h
|
||||
// CxLLM-SPA-RNDR
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
//
|
||||
// Header containing types and enum constants shared between Metal shaders and Swift/ObjC source
|
||||
//
|
||||
#ifndef ShaderTypes_h
|
||||
#define ShaderTypes_h
|
||||
|
||||
#ifdef __METAL_VERSION__
|
||||
#define NS_ENUM(_type, _name) enum _name : _type _name; enum _name : _type
|
||||
typedef metal::int32_t EnumBackingType;
|
||||
#else
|
||||
#import <Foundation/Foundation.h>
|
||||
typedef NSInteger EnumBackingType;
|
||||
#endif
|
||||
|
||||
#include <simd/simd.h>
|
||||
|
||||
typedef NS_ENUM(EnumBackingType, BufferIndex)
|
||||
{
|
||||
BufferIndexMeshPositions = 0,
|
||||
BufferIndexMeshGenerics = 1,
|
||||
BufferIndexUniforms = 2,
|
||||
BufferIndexViewProjection = 3,
|
||||
};
|
||||
|
||||
typedef NS_ENUM(EnumBackingType, VertexAttribute)
|
||||
{
|
||||
VertexAttributePosition = 0,
|
||||
VertexAttributeTexcoord = 1,
|
||||
};
|
||||
|
||||
typedef NS_ENUM(EnumBackingType, TextureIndex)
|
||||
{
|
||||
TextureIndexColor = 0,
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
matrix_float4x4 viewProjectionMatrix[2];
|
||||
} ViewProjectionArray;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
matrix_float4x4 modelMatrix;
|
||||
} Uniforms;
|
||||
|
||||
#endif /* ShaderTypes_h */
|
||||
|
||||
54
CxLLM-SPA-RNDR/Shaders.metal
Normal file
54
CxLLM-SPA-RNDR/Shaders.metal
Normal file
@ -0,0 +1,54 @@
|
||||
//
|
||||
// Shaders.metal
|
||||
// CxLLM-SPA-RNDR
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
// File for Metal kernel and shader functions
|
||||
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
// Including header shared between this Metal shader code and Swift/C code executing Metal API commands
|
||||
#import "ShaderTypes.h"
|
||||
|
||||
using namespace metal;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float3 position [[attribute(VertexAttributePosition)]];
|
||||
float2 texCoord [[attribute(VertexAttributeTexcoord)]];
|
||||
} Vertex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float4 position [[position]];
|
||||
float2 texCoord;
|
||||
} ColorInOut;
|
||||
|
||||
vertex ColorInOut vertexShader(Vertex in [[stage_in]],
|
||||
ushort amp_id [[amplification_id]],
|
||||
constant Uniforms & uniforms [[ buffer(BufferIndexUniforms) ]],
|
||||
constant ViewProjectionArray & viewProjectionArray [[ buffer(BufferIndexViewProjection) ]])
|
||||
{
|
||||
ColorInOut out;
|
||||
|
||||
float4 position = float4(in.position, 1.0);
|
||||
out.position = viewProjectionArray.viewProjectionMatrix[amp_id] * uniforms.modelMatrix * position;
|
||||
out.texCoord = in.texCoord;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fragment float4 fragmentShader(ColorInOut in [[stage_in]],
|
||||
texture2d<half> colorMap [[ texture(TextureIndexColor) ]])
|
||||
{
|
||||
constexpr sampler colorSampler(mip_filter::linear,
|
||||
mag_filter::linear,
|
||||
min_filter::linear);
|
||||
|
||||
half4 colorSample = colorMap.sample(colorSampler, in.texCoord.xy);
|
||||
|
||||
return float4(colorSample);
|
||||
}
|
||||
58
CxLLM-SPA-RNDR/ToggleImmersiveSpaceButton.swift
Normal file
58
CxLLM-SPA-RNDR/ToggleImmersiveSpaceButton.swift
Normal file
@ -0,0 +1,58 @@
|
||||
//
|
||||
// ToggleImmersiveSpaceButton.swift
|
||||
// CxLLM-SPA-RNDR
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ToggleImmersiveSpaceButton: View {
|
||||
|
||||
@Environment(AppModel.self) private var appModel
|
||||
|
||||
@Environment(\.dismissImmersiveSpace) private var dismissImmersiveSpace
|
||||
@Environment(\.openImmersiveSpace) private var openImmersiveSpace
|
||||
|
||||
var body: some View {
|
||||
Button {
|
||||
Task { @MainActor in
|
||||
switch appModel.immersiveSpaceState {
|
||||
case .open:
|
||||
appModel.immersiveSpaceState = .inTransition
|
||||
await dismissImmersiveSpace()
|
||||
// Don't set immersiveSpaceState to .closed because there
|
||||
// are multiple paths to ImmersiveView.onDisappear().
|
||||
// Only set .closed in ImmersiveView.onDisappear().
|
||||
|
||||
case .closed:
|
||||
appModel.immersiveSpaceState = .inTransition
|
||||
switch await openImmersiveSpace(id: appModel.immersiveSpaceID) {
|
||||
case .opened:
|
||||
// Don't set immersiveSpaceState to .open because there
|
||||
// may be multiple paths to ImmersiveView.onAppear().
|
||||
// Only set .open in ImmersiveView.onAppear().
|
||||
break
|
||||
|
||||
case .userCancelled, .error:
|
||||
// On error, we need to mark the immersive space
|
||||
// as closed because it failed to open.
|
||||
fallthrough
|
||||
@unknown default:
|
||||
// On unknown response, assume space did not open.
|
||||
appModel.immersiveSpaceState = .closed
|
||||
}
|
||||
|
||||
case .inTransition:
|
||||
// This case should not ever happen because button is disabled for this case.
|
||||
break
|
||||
}
|
||||
}
|
||||
} label: {
|
||||
Text(appModel.immersiveSpaceState == .open ? "Hide Immersive Space" : "Show Immersive Space")
|
||||
}
|
||||
.disabled(appModel.immersiveSpaceState == .inTransition)
|
||||
.animation(.none, value: 0)
|
||||
.fontWeight(.semibold)
|
||||
}
|
||||
}
|
||||
17
CxLLM-SPA-RNDRTests/CxLLM_SPA_RNDRTests.swift
Normal file
17
CxLLM-SPA-RNDRTests/CxLLM_SPA_RNDRTests.swift
Normal file
@ -0,0 +1,17 @@
|
||||
//
|
||||
// CxLLM_SPA_RNDRTests.swift
|
||||
// CxLLM-SPA-RNDRTests
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
import Testing
|
||||
@testable import CxLLM_SPA_RNDR
|
||||
|
||||
struct CxLLM_SPA_RNDRTests {
|
||||
|
||||
@Test func example() async throws {
|
||||
// Write your test here and use APIs like `#expect(...)` to check expected conditions.
|
||||
}
|
||||
|
||||
}
|
||||
41
CxLLM-SPA-RNDRUITests/CxLLM_SPA_RNDRUITests.swift
Normal file
41
CxLLM-SPA-RNDRUITests/CxLLM_SPA_RNDRUITests.swift
Normal file
@ -0,0 +1,41 @@
|
||||
//
|
||||
// CxLLM_SPA_RNDRUITests.swift
|
||||
// CxLLM-SPA-RNDRUITests
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
|
||||
final class CxLLM_SPA_RNDRUITests: XCTestCase {
|
||||
|
||||
override func setUpWithError() throws {
|
||||
// Put setup code here. This method is called before the invocation of each test method in the class.
|
||||
|
||||
// In UI tests it is usually best to stop immediately when a failure occurs.
|
||||
continueAfterFailure = false
|
||||
|
||||
// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
|
||||
}
|
||||
|
||||
override func tearDownWithError() throws {
|
||||
// Put teardown code here. This method is called after the invocation of each test method in the class.
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testExample() throws {
|
||||
// UI tests must launch the application that they test.
|
||||
let app = XCUIApplication()
|
||||
app.launch()
|
||||
|
||||
// Use XCTAssert and related functions to verify your tests produce the correct results.
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testLaunchPerformance() throws {
|
||||
// This measures how long it takes to launch your application.
|
||||
measure(metrics: [XCTApplicationLaunchMetric()]) {
|
||||
XCUIApplication().launch()
|
||||
}
|
||||
}
|
||||
}
|
||||
33
CxLLM-SPA-RNDRUITests/CxLLM_SPA_RNDRUITestsLaunchTests.swift
Normal file
33
CxLLM-SPA-RNDRUITests/CxLLM_SPA_RNDRUITestsLaunchTests.swift
Normal file
@ -0,0 +1,33 @@
|
||||
//
|
||||
// CxLLM_SPA_RNDRUITestsLaunchTests.swift
|
||||
// CxLLM-SPA-RNDRUITests
|
||||
//
|
||||
// Created by Stephen Carter on 4/22/26.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
|
||||
final class CxLLM_SPA_RNDRUITestsLaunchTests: XCTestCase {
|
||||
|
||||
override class var runsForEachTargetApplicationUIConfiguration: Bool {
|
||||
true
|
||||
}
|
||||
|
||||
override func setUpWithError() throws {
|
||||
continueAfterFailure = false
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testLaunch() throws {
|
||||
let app = XCUIApplication()
|
||||
app.launch()
|
||||
|
||||
// Insert steps here to perform after app launch but before taking a screenshot,
|
||||
// such as logging into a test account or navigating somewhere in the app
|
||||
|
||||
let attachment = XCTAttachment(screenshot: app.screenshot())
|
||||
attachment.name = "Launch Screen"
|
||||
attachment.lifetime = .keepAlways
|
||||
add(attachment)
|
||||
}
|
||||
}
|
||||
21
LICENSE
Normal file
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 CxAI-LLM
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
43
Makefile
Normal file
43
Makefile
Normal file
@ -0,0 +1,43 @@
|
||||
# Makefile — common entry points for CxLLM-SPA-RNDR
|
||||
SHELL := /bin/bash
|
||||
.DEFAULT_GOAL := help
|
||||
|
||||
PROJECT := CxLLM-SPA-RNDR
|
||||
SCHEME ?= $(PROJECT)
|
||||
CONFIG ?= Debug
|
||||
DERIVED ?= build
|
||||
|
||||
.PHONY: help build test lint clean fmt info
|
||||
|
||||
help: ## show this help
|
||||
@grep -E '^[a-zA-Z_-]+:.*## ' $(MAKEFILE_LIST) | awk -F':.*## ' '{printf " %-12s %s\n", $$1, $$2}'
|
||||
|
||||
info: ## show project info
|
||||
@echo "project : $(PROJECT)"
|
||||
@echo "scheme : $(SCHEME)"
|
||||
@echo "config : $(CONFIG)"
|
||||
@echo "derived : $(DERIVED)"
|
||||
|
||||
build: ## xcodebuild build (skip if no .xcodeproj)
|
||||
@if ls *.xcodeproj 1>/dev/null 2>&1; then \
|
||||
xcodebuild -project "$(PROJECT).xcodeproj" -scheme "$(SCHEME)" -configuration "$(CONFIG)" -derivedDataPath "$(DERIVED)" build | xcbeautify || true ; \
|
||||
elif [ -f Package.swift ]; then \
|
||||
swift build -c $(shell echo "$(CONFIG)" | tr '[:upper:]' '[:lower:]') ; \
|
||||
else echo "no buildable target" ; fi
|
||||
|
||||
test: ## xcodebuild test
|
||||
@if ls *.xcodeproj 1>/dev/null 2>&1; then \
|
||||
xcodebuild -project "$(PROJECT).xcodeproj" -scheme "$(SCHEME)" -configuration "$(CONFIG)" -derivedDataPath "$(DERIVED)" test | xcbeautify || true ; \
|
||||
elif [ -f Package.swift ]; then \
|
||||
swift test ; \
|
||||
else echo "no testable target" ; fi
|
||||
|
||||
lint: ## swiftlint + swiftformat (no-op if missing)
|
||||
@command -v swiftlint >/dev/null && swiftlint --quiet || echo "swiftlint not installed"
|
||||
@command -v swiftformat >/dev/null && swiftformat --lint . || echo "swiftformat not installed"
|
||||
|
||||
fmt: ## swiftformat in-place
|
||||
@command -v swiftformat >/dev/null && swiftformat . || echo "swiftformat not installed"
|
||||
|
||||
clean: ## remove build artifacts
|
||||
rm -rf "$(DERIVED)" .build DerivedData
|
||||
53
README.md
Normal file
53
README.md
Normal file
@ -0,0 +1,53 @@
|
||||
# CxLLM-SPA-RNDR
|
||||
|
||||
> CxLLM Spatial Renderer
|
||||
|
||||
visionOS Metal/RealityKit immersive renderer that visualizes CxLLM activations as a spatial volumetric scene.
|
||||
|
||||
[](https://git.cxllm-studio.com/CxAI-LLM/CxLLM-SPA-RNDR/actions)
|
||||
[](LICENSE)
|
||||
[](#)
|
||||
|
||||
## Overview
|
||||
|
||||
`CxLLM-SPA-RNDR` is part of the **CxLLM** product family — a layered runtime that
|
||||
spans Apple kernel extensions, user-space frameworks, host applications, and
|
||||
spatial / web surfaces. This module focuses on **app-vision** concerns and is
|
||||
intentionally narrow so that the CxLLM monorepo can compose targets without
|
||||
pulling in unrelated dependencies.
|
||||
|
||||
## Repository layout
|
||||
|
||||
- `CxLLM-SPA-RNDR/` — primary source folder (matches the Xcode group / SwiftPM root).
|
||||
- `CxLLM-SPA-RNDR.xcodeproj` — Xcode project (where applicable).
|
||||
- `Makefile` — common entry points (`build`, `test`, `lint`, `clean`).
|
||||
- `.github/workflows/ci.yml` — CI pipeline (Xcode build + lint).
|
||||
- `docs/` — architecture notes and ADRs.
|
||||
|
||||
## Quick start
|
||||
|
||||
```bash
|
||||
# Build (defaults to Debug for the host platform):
|
||||
make build
|
||||
|
||||
# Run the full test suite (unit + UI where applicable):
|
||||
make test
|
||||
|
||||
# Static analysis + format check:
|
||||
make lint
|
||||
```
|
||||
|
||||
## Versioning
|
||||
|
||||
This module follows [Semantic Versioning 2.0](https://semver.org/) and is
|
||||
released in lock-step with the umbrella **CxLLM** product line. See
|
||||
[`CHANGELOG.md`](CHANGELOG.md) for the user-facing change log.
|
||||
|
||||
## Security
|
||||
|
||||
Please report security issues per [`SECURITY.md`](SECURITY.md). Do **not**
|
||||
open public issues for vulnerabilities.
|
||||
|
||||
## License
|
||||
|
||||
Released under the [MIT License](LICENSE) © 2026 CxAI-LLM.
|
||||
19
SECURITY.md
Normal file
19
SECURITY.md
Normal file
@ -0,0 +1,19 @@
|
||||
# Security policy for CxLLM-SPA-RNDR
|
||||
|
||||
## Reporting a vulnerability
|
||||
|
||||
Please email **security@cxllm-studio.com** with:
|
||||
|
||||
- A description of the vulnerability and its impact.
|
||||
- Steps to reproduce, ideally with a minimal proof-of-concept.
|
||||
- The affected version(s) / commit SHAs.
|
||||
|
||||
We aim to acknowledge within **2 business days** and to publish a fix or
|
||||
mitigation within **30 days** for high-severity issues.
|
||||
|
||||
Do **not** open a public Gitea / GitHub issue for vulnerabilities.
|
||||
|
||||
## Supported versions
|
||||
|
||||
Only the `main` branch and the most recent tagged release receive security
|
||||
updates.
|
||||
24
docs/ARCHITECTURE.md
Normal file
24
docs/ARCHITECTURE.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Architecture — CxLLM-SPA-RNDR
|
||||
|
||||
> CxLLM Spatial Renderer
|
||||
|
||||
## Goals
|
||||
|
||||
- Provide a focused, well-tested app-vision surface for the CxLLM family.
|
||||
- Stay deployable on its own (no monorepo coupling).
|
||||
- Keep the public ABI small and explicitly versioned.
|
||||
|
||||
## Boundaries
|
||||
|
||||
```text
|
||||
+----------------------+
|
||||
client --> | CxLLM-SPA-RNDR |
|
||||
+----------+-----------+
|
||||
|
|
||||
v
|
||||
CxLLM runtime / kernel
|
||||
```
|
||||
|
||||
## Decisions
|
||||
|
||||
- See `docs/adr/` for Architecture Decision Records.
|
||||
13
docs/adr/0001-record-architecture-decisions.md
Normal file
13
docs/adr/0001-record-architecture-decisions.md
Normal file
@ -0,0 +1,13 @@
|
||||
# 1. Record architecture decisions
|
||||
|
||||
## Status
|
||||
Accepted
|
||||
|
||||
## Context
|
||||
We need a lightweight, append-only log of architectural choices.
|
||||
|
||||
## Decision
|
||||
Use Markdown ADRs in `docs/adr/`, numbered sequentially.
|
||||
|
||||
## Consequences
|
||||
Future maintainers can read the chain of decisions without spelunking PR history.
|
||||
Loading…
Reference in New Issue
Block a user